You remember Oblivion from back in the day. It's worse than Morrowind in a lot of ways but the real-time day-night cycle and the NPC movement was engrossing. Quests where you have to go find people, and they can be in tons of locations are so interesting. Sometimes you have to figure out when someone goes home, Idk. Also characters would occasionally exhibit quirky behaviours. Every subsequent Bethesda game diminished this aspect hugely, it's one of the things I hate about Skyrim most.

Another series where the games never hit an early height of world sim again is Pokemon. Gold & Silver introduced day and night cycles that would have NPCs appear or disappear, wild pokemon encounters change, radio stations come on or off, certain items show up. For a system with 32kb of ram, it slapped. Other games have the cycle system but it's easily the most pronounced in G/S/C.

The "life sim"/'you are a loser farmer' genre as pioneered by Harvest Moon (and now happily overtaken by Stardew Valley and its ilk) have always had this kind of system, and I do like those a lot but if a game's not "about" its scheduling, it seems like they're more likely not to have it nowadays. STALKER: Shadow of Chernobyl and its sequels had day/night at least, Metro did not... So if you know of any recent games that have really cool scheduling or realtime or day/night mechanics, hit me up. Also don't say Cybertruck'd 2077, game is boring and stupid :)

  • UlyssesT [he/him]
    ·
    11 days ago

    Star Citizen has promised pretty much everything to everyone waving money at the grift, and one of those promises was NPCs that would be so convincing that players wouldn't be able to distinguish them from other players. This was mostly hyped about in "bartender tech" which is exactly what it sounds like: janky and awkward interactions with bartender NPCs in the many 90s-like space malls in the game's single star system that are there because Chris Roberts peaked in the 90s just like many of his contemporaries. my-hero

    Warning: this video is from a true believer doing the legwork of "simulating" what they think "bartender tech" will someday be doing, while the actual current build, years later, is t-posing and janky movements.

    https://www.youtube.com/watch?v=LejdUaVuNAo