I've been on a break for a couple months myself to play other shit, nothing negative about the game itself because it's honestly more fun than it's ever been. The design director position was handed over from Steve to Reb and there's been a fuckload of quality-of-life improvements that feel like they're coming from people who love playing the game as much as they love making it. It's still a content archipelago as is the curse of the live service game, but the mission variety has kept improving, enemy design and variety keep improving, new frames and weapons are good fun, buildcraft options are through the roof.
My sense of time is beyond fucked, but I think your next things to check out after The New War are the 3 quests Angels of the Zariman, The Duviri Paradox, and Whispers in the Walls, which all lead to new mission hubs. See if anything catches your interest and branch out from there.
I've been on a break for a couple months myself to play other shit, nothing negative about the game itself because it's honestly more fun than it's ever been. The design director position was handed over from Steve to Reb and there's been a fuckload of quality-of-life improvements that feel like they're coming from people who love playing the game as much as they love making it. It's still a content archipelago as is the curse of the live service game, but the mission variety has kept improving, enemy design and variety keep improving, new frames and weapons are good fun, buildcraft options are through the roof.
My sense of time is beyond fucked, but I think your next things to check out after The New War are the 3 quests Angels of the Zariman, The Duviri Paradox, and Whispers in the Walls, which all lead to new mission hubs. See if anything catches your interest and branch out from there.