• BeamBrain [he/him]
    ·
    edit-2
    7 days ago

    I think it was 100% the movement that made me bounce. Cuphead has a similarly toxic fandom but I had a blast with that game. I get the design intent (time and plan your maneuvers because each one is a commitment) but it just did not subjectively feel good to play for me.

    Dodge rolling mechanics fuck with me too, honestly. Might be because I'm old and grew up with an older generation of games. When I see an attack coming my way, my instinct is to use the control pad (or control stick) to get away... and since the game is balanced around the player using the dodge roll, I just get hit.