ProfessorOwl_PhD [any] to ttrpg • 14 days agoWhen you finish a difficult combat but the rules lawyer points out a mistake you made in the first round so you call a do over and restart the fight from scratchimagemessage-square11 fedilinkarrow-up148file-text
arrow-up148imageWhen you finish a difficult combat but the rules lawyer points out a mistake you made in the first round so you call a do over and restart the fight from scratchProfessorOwl_PhD [any] to ttrpg • 14 days agomessage-square11 Commentsfedilinkfile-text
Did the mistake change anything about the outcome of the fight? No, but telling the players that would be metagaming
minus-squareProfessorOwl_PhD [any]hexagonhexbear8·14 days agoI run PF2 so rules lawyers are generally very useful... As long as they correct the rules at the time, rather than 2 and a half hours later. link
minus-squareBeetle_O_Rourke [she/her, comrade/them]hexbear9·14 days agoSystems that use more than two shapes of dice fail basic usability and will not appear at any of my tables. link
minus-squareProfessorOwl_PhD [any]hexagonhexbear9·14 days agoNo I need my emotional support polyhedrons link
minus-squaretrashxeos@lemmygrad.mlhexbear2·13 days agoAs a dice goblin, I support this sentiment. linkfedilink
I run PF2 so rules lawyers are generally very useful... As long as they correct the rules at the time, rather than 2 and a half hours later.
Systems that use more than two shapes of dice fail basic usability and will not appear at any of my tables.
No I need my emotional support polyhedrons
As a dice goblin, I support this sentiment.