And the wild part is I remember for a time G*mers screeching about wanting critics like Roger Ebert to take games seriously as an art. Now they got their wish, developers are treating their projects like art, and they don't like it because it dares to make them uncomfortable sometimes.

  • UlyssesT [he/him]
    ·
    5 days ago

    Because they continually seek the moving (and impossible) target of some abstract and vague nostalgic perfect time.

    They chase that dragon forever and anything new or provocative enrages them accordingly.