I'll be running a Mothership RPG campaign soon, and will start off with a Session 0. Anything I should be sure to include? Might do a oneshot as well if there's a bunch of time, this is our first time with this system and my first time as a GM. Thanks!

    • Cowbee [he/him, they/them]
      hexagon
      ·
      1 month ago

      It has a ton of great modules too, and the Tide World of Mani has a revolutionary plot from spelled-out Marxist-Leninists and Anarchists so the players can steer the revolution however they wish (or crush it and be cringe).

      • roux [he/him, they/them]
        ·
        edit-2
        1 month ago

        Tide World of Mani has a revolutionary plot from spelled-out Marxist-Leninists and Anarchists so the players can steer the revolution however they wish (or crush it and be cringe).

        Ok this legit sounds interesting. Like I'd find a group and have them go in blind and see what direction they choose.

        What I really, really want tho is a tabletop game in the vein of the Expanse. Like near-ish future realistic space travel and stuff. But I do like horror and scifi both crush

        • Cowbee [he/him, they/them]
          hexagon
          ·
          1 month ago

          Mothership is open-ended enough that you can do that, it doesn't have much established lore. Cloud Empress runs off of the system plus tweaks, and is a funky nausicaa inspired sci-fantasy RPG.

          Mothership is great for hard or soft sci-fi.