• context [fae/faer, fae/faer]M
        ·
        2 days ago

        well for a lot of people i think it's just that their worldbuilding is aimed at creating a good/fun/cool story so causality isn't all that important to begin with. like the magical kingdom of floating islands or whatever, nobody needs to especially care about verisimilitude. but then as you play it out it's hard not to at least notice the contradictions that develop from whatever you've created.

      • alcoholicorn@lemmy.ml
        ·
        2 days ago

        It's more like thinking of societies as a bunch of individuals instead of systems short-circuits ever reaching a material cause.

        The peasants are poor because of high taxes. Why are the taxes high? Because the king is a bad king. No need to examine why the system selected for a "bad king".