Ghost of Sushi's "Wind of fate" mechanic where the wind diegetically blows in the direction of your quest is hands down the greatest innovation in open world gaming since Morrowind invented cliffracers, while also being the solution to the awful "quest marker" diamond. It's such a cool and elegant solution to a decades old problem.
Oh yeah! I was thinking about how I haven't played many aaa recently, but remembered that I had enjoyed that one somewhat despite having a lot of the features that I don't like about these kinds of games. I had forgotten the wind, which definitely did make a difference!
Ghost of Sushi's "Wind of fate" mechanic where the wind diegetically blows in the direction of your quest is hands down the greatest innovation in open world gaming since Morrowind invented cliffracers, while also being the solution to the awful "quest marker" diamond. It's such a cool and elegant solution to a decades old problem.
Oh yeah! I was thinking about how I haven't played many aaa recently, but remembered that I had enjoyed that one somewhat despite having a lot of the features that I don't like about these kinds of games. I had forgotten the wind, which definitely did make a difference!