I'm genuinely stumped just how bad exploration in Starfield feels. There must genuinely be like a fifth of locations in this game as in any other Bethesda game before it (which somehow manage to be even more samey and boring than their usual stuff), and then they stretch them out over a world that is magnitudes larger. The fact that there aren't any random variations in these locations themselves is mindboggeling, since none of them even feel like any amount of thought greater than that of a random stupid procedural algorithm went into them even when you first play them. Starfield is astonishingly bad, even for the ever lowering and incredibly lowstandard that has been Bethesda for two decades. I don't think anyone with talent still works at that studio, but certainly not in any position where they make creative decisions. I could rant for hours about this terrible waste of human resources. (sorry to the around 3900 people that had to work on this game)
I'm genuinely stumped just how bad exploration in Starfield feels. There must genuinely be like a fifth of locations in this game as in any other Bethesda game before it (which somehow manage to be even more samey and boring than their usual stuff), and then they stretch them out over a world that is magnitudes larger. The fact that there aren't any random variations in these locations themselves is mindboggeling, since none of them even feel like any amount of thought greater than that of a random stupid procedural algorithm went into them even when you first play them. Starfield is astonishingly bad, even for the ever lowering and incredibly lowstandard that has been Bethesda for two decades. I don't think anyone with talent still works at that studio, but certainly not in any position where they make creative decisions. I could rant for hours about this terrible waste of human resources. (sorry to the around 3900 people that had to work on this game)