The guys who claim the woke agenda is why corporations are ruining games... how do they explain the overwhelming high quality and popularity of queer indie games? These games are not made by corporations, they're made by small teams (some times just one or two people) of passionate and dedicated people who love games. They typically have long development cycles and sell for low prices despite being high quality and beloved classics that are defining gaming this generation.
Celeste: Trans main character
Undertale and Deltarune: Unabashedly queer. Non-binary lead. Butch Lesbians that aren't male gazey, etc etc.
Webfishing: Do I even need to say anything? This game was made by one person When this game was accused of being too queer, they doubled down and became even more queer.
Lisa: It's about misogyny and toxic masculinity.
Shovel Knight: Has a gender swap option and strong non sexualised female characters.
There are many more that have positive non-white cis-male characters.
All without the "scary Chinese" or "Sweet Baby" or "DEI mandates".
These are what actual fans of video games are making. It seems that the deciding factor of the difference in quality of AAA games seems to be capitalism, not inclusiveness.
Are the anti-woke crowd so out of touch that they can't see this? Or maybe they're so infested in gifting reactionaries that they turn a blind eye.
One of the narratives in GamerGate tried to explain this with the belief that the institutions that promote video games do so selectively in order to put inclusive, mediocre titles over those that are less progressive. The belief being that there is an anti-white, anti-straight fifth coloum that works to astroturf the sucess of these games at the expense of white men.