I'd never really seen it all laid out nearly like the author does int hair article.

  • SorosFootSoldier [he/him, they/them]
    ·
    5 days ago

    A different business model from the US, adapted for a different reality than that of the US. It sounds obvious, but for years free-to-play was vilified as something uniquely evil — while gatekeeping online games behind owning a PC and paying $60 plus expansions plus subscription was the morally superior way. A stance obviously taken by people who could afford all that.

    F2P games are still seen as lesser today among elitist anglo gamers.

      • lil_tank [any, he/him]
        ·
        edit-2
        4 days ago

        Depends if it's designed to be a game in the first place or just a cash grab. Not saying that the "hardcore" F2P games (Dota, CS, OW, LoL etc) don't have a absurdly priced skins and gambling mechanics but at least they weren't built specifically for maximising dark patterns and sometimes their community fights back over monetisation practices