• SexUnderSocialism [she/her]
    ·
    edit-2
    6 days ago

    this I'd rather have interesting hand crafted content than hours upon hours of procedurally generated slop.

    • Cowbee [he/him, they/them]
      ·
      6 days ago

      Depends on the rest of the game design, I'm a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go.