Yuritopiaposadism [none/use name] to games • 6 days ago'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:external-linkmessage-square13 fedilinkarrow-up144
arrow-up144external-link'Fallout: New Vegas' Director Cautions Devs To Avoid Making Unnecessarily 'Large' Titles:Yuritopiaposadism [none/use name] to games • 6 days agomessage-square13 Commentsfedilink
minus-squareCowbee [he/him, they/them]hexbear13·6 days agoDepends on the rest of the game design, I'm a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go. link
Depends on the rest of the game design, I'm a big fan of proc gen in certain genres but for an RPG? Hand crafted with some tasteful repeatable randomized tasks to help with economic issues is really the way to go.