• Lianodel@ttrpg.network
    ·
    1 year ago

    I guess as the devil's advocate, the publisher put out both. So it seemed like it was the high-effort way to both create a bespoke system, and appeal to the people who are completely stuck on D&D.

    Lowering HP would absolutely go a long way, you're right. I think limiting or disabling multiclassing would also help, but that would be an extremely unpopular change that most people would ignore anyway. :/

    • anlumo@ttrpg.network
      ·
      1 year ago

      "Beneath the Monolith" was also put out by the same company that produced the original setting with its bespoke system (Numenera/Cypher System). They just know which way the wind blows and strive to maximize their profits.

      Multiclassing is an optional rule in D&D5e, not allowing it should not be controversial.

      • Lianodel@ttrpg.network
        ·
        1 year ago

        You're right that multiclassing an optional rule, but in practice, I think nearly every player assume it's in use unless the DM says otherwise (and they will likely complain if the DM says otherwise). So I'd bet that if a ruleset basedo n 5e disabled multiclassing, people would either complain about it, or ignore that part and then complain when it breaks the game.