• Marxism-Fennekinism@lemmy.ml
    ·
    edit-2
    1 year ago

    suck is forever

    Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

    Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

    • fox [comrade/them]
      ·
      1 year ago

      Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

      Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

      • Redcuban1959 [any]
        ·
        1 year ago

        Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

        There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90's.

        Games like Daikatana and SiN were flops due to bugs that required patches to fix.