Oh, you are right, now I got your point. Sorry for that, I honestly didn't realize that I was making such a hyperbole.
I definitely plan to switch to Godot once I'm finally done with the school-project turned indie, that we're struggling with for the past 5 years and it's mostly holding on sunken cost fallacy. Unfortunately, since at work we mostly work on ports for other studios, I doubt I'll ever get to work on Godot there. But maybe at least the Unreal experience is better on Linux, never really checked that out.
You said: (Linux) "unusable for any kind of gamedev...".
That's nonsense.
You raise valid points, but they do not support your conclusion that: (Linux) "unusable for ANY kind of gamedev...".
You know that, though. You were hyperbolic, I know that, too.
By the way, you should try Godot. You'll be surprised.
Oh, you are right, now I got your point. Sorry for that, I honestly didn't realize that I was making such a hyperbole.
I definitely plan to switch to Godot once I'm finally done with the school-project turned indie, that we're struggling with for the past 5 years and it's mostly holding on sunken cost fallacy. Unfortunately, since at work we mostly work on ports for other studios, I doubt I'll ever get to work on Godot there. But maybe at least the Unreal experience is better on Linux, never really checked that out.