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  • Grownbravy [they/them]
    ·
    3 years ago

    I can never get a game going without being the DM.

    :kitty-cri:

    right now there's one person i need to reach out to in case they miss the call, but it's all still open, I'm waiting to get some more details together, draft the campaign intro so everyone knows what they're getting into. Probably doing a max of 5 people, milestone leveling, and probably starting at level 1. Good if you want to figure out the start of a character, and going to level 5. Then put together another campaign, 1-5, and perhaps open a call for previous players for a 5-10 campaign. But i'm trying not to over do anything and bog myself down.

    Also planning like 10-12 sessions at most. I'm building a persistent world, and it's built around what my home group got up to when they were playing last year. Which is pretty exciting, cause there'll be a chance you'll either run into something they did, or they'll find something you've done. I'm fudging the time line a little since we haven't started up again.

    • CapsaicinAddict [they/them]
      ·
      3 years ago

      That sounds awesome. Persistent worlds are really fun and give a sense of history to the campaign. Hell, a dude made a best selling fantasy series based off of super long running one he ran while doing his PhD or something.

      • Grownbravy [they/them]
        ·
        3 years ago

        Well, it's nice to leave so much open for the players to fill out too, less pressure in some weird way.