Kaiserreich's premise is RIDICULOUS. People don't get how fucking impossible it'd be for Germany to pull through in WW1 in a longer war. THERE WAS NO FUCKIN FOOD. THERE WAS A PLAGUE. They've actually scaled back the timeline, now the end was in 1919 but i swear it used to be in 1920.
also the US did not enter WW1 over submarine warfare. it's completely wrong to suggest they wouldn't have entered if the Germans stopped hitting their ships
but whatever, we accept the premise is wrong. lets pick at the setting:
Ottomans still existing : :haram:
Divided italy: :haram:
Divided Argentina: :haram:
French royalists in Africa :haram: :france-cool: :haram:
German Africa: :haram:
spanish civil war : :haram:
so much of the worldbuilding revolves around giving regions a war to do, something to unify, without regard for how it'll mesh with the World War that the game is about.
Kaiserreichs portrayal of ideology also BLOWS
"What if the :lmayo: did Gommunism instead of perfidious slavs:waluigi-stalin: ", wouldn't it be good and amazing and dEmOCraTiC????? have you heard of sydicalism bro? nah bro, this Gommunism isnt Authoritarian bro, thats why real life communism failed, too Authoritarian
I subscribe to the view that the Devs are predominantly/originally Radlibs which is why Syndicalism is so lauded and MLs are put into the same camp as Nazbols.
i can go on but this post feels extremely online already, fight you in the comments
hey the ACW could have at least three factions, if the mexicans get involved
imo itd either be two factions--Feds v. socialists
or an extremely unreasonable multitude ala syria or china--assuming the Feds completely implode, you get States and army remnants, plus socialists and fractured reactionary groups.. i think one of the KR submods has a really complicated ACW like this