We're in for an information revolution.Engineers in Japan just shattered the world record for the fastest internet speed, achieving a data transmission rate of 319 Terabits per second (Tb/s), according to a paper presented at the International Conference on Optical Fiber Communications in June. From...
Awesome potential. Meanwhile, in the US, people struggle to get broadband speeds at home..
it is fun that this is one of the reasons why japanese fighting games have not embraced rollback netcode, as they get both the benefit of short distances between playerbase due to geography of the country and perfect internet so you have perfect no latency matches in a delay based system while you get western players for example in america that have shitty internet and the distance between two players from diferent states could be like the one between countries, the other reason is because they hate it they want to use a thing they made, any way weird stuff this is why the nick smash game will have netcode better than street fighter or tekken
it is fun that this is one of the reasons why japanese fighting games have not embraced rollback netcode, as they get both the benefit of short distances between playerbase due to geography of the country and perfect internet so you have perfect no latency matches in a delay based system while you get western players for example in america that have shitty internet and the distance between two players from diferent states could be like the one between countries, the other reason is because they hate it they want to use a thing they made, any way weird stuff this is why the nick smash game will have netcode better than street fighter or tekken