Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibilit...
Iirc, DXVK translates DirectX API calls to Vulkan calls, meaning the original game renders to Vulkan in the end. With this, no translation will be needed which should result in slightly better performance and more likely, much better compatibility.
How is this different from DXVK?
Iirc, DXVK translates DirectX API calls to Vulkan calls, meaning the original game renders to Vulkan in the end. With this, no translation will be needed which should result in slightly better performance and more likely, much better compatibility.
IIRC the translation overhead is usually negligible and sometimes results in better performance due to Vulkan being very performant.