My party consists of five people across multiple states playing using roll20. Because of people traveling for the holidays, all but one of us will be near the same place, so we're going to have our first in-person session, a one-off where they'll have to climb a tower, fighting enemies and solving puzzles.

I've set it up where the absent player is trapped at the top of the tower near the big bad and they're going to charge up and rescue him.

My idea is that he can overhear what the boss is saying and communicate telepathically with the rest of the party to tell them hints about puzzles or enemy weaknesses and such. He's down to do this by phone or text.

Does anyone have any ideas for puzzles that could incorporate the missing member in a fun way?

  • EmmaGoldman [she/her, comrade/them]
    ·
    11 months ago

    Give the missing member access to a map and help The other players through a labyrinth, maybe with some backtracking to open doors with levers or lots of crossroads to take wrong turns into

    • milistanaccount09 [she/her]
      ·
      11 months ago

      Ooh I like this. The extra player could also give information on enemies' weaknesses: maybe the main group can identify enemies by their traits or characteristics, and the solo guy can then be like "Oh I know this one!"

    • dinoirl [he/him]
      hexagon
      ·
      11 months ago

      This is good, I'm thinking maybe there are doors that send them back to the start that are marked subtly on the map but look normal in the dungeon so they'll have to work together to figure out why they keep getting sent back to the start and which doors are safe.