The intent of this PR is to enable Reflex for all D3D11, and D3D12 titles using dxvk-nvapi. It does this through a new device interface called ID3DLowLatencyDevice, which will be exposed from vkd3d...
Wouldn't that be super complicated in linux? On windows they had huge probelms with frame timings and vsync and only later got fixed.. that was on windows which has single DE and single display server model/protocol. On linux i feel that would be a total mess between wayland and xorg and different DEs. Especially considering the DE controls much of the frames timings, vrr and vsync in wayland. Hell even gnome still can't get basic vrr frames to display in correct order.
Wouldn't that be super complicated in linux? On windows they had huge probelms with frame timings and vsync and only later got fixed.. that was on windows which has single DE and single display server model/protocol. On linux i feel that would be a total mess between wayland and xorg and different DEs. Especially considering the DE controls much of the frames timings, vrr and vsync in wayland. Hell even gnome still can't get basic vrr frames to display in correct order.