So I'm making this program in SDL to just render a single window and it's not working IDK why. It compiles well no errors or anything and then when I try to run it nothing happens at all. No text appears nor a window. I tried to run my own code but it didn't work so I went to try and run the code off the website and that didn't work either.

CODE:

/This source code copyrighted by Lazy Foo' Productions 2004-2024 and may not be redistributed without written permission./

//Using SDL and standard IO #include <SDL.h> #include <stdio.h> #include <stdbool.h>

//Screen dimension constants const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480;

int main( int argc, char* args[] ) { //The window we'll be rendering to SDL_Window* window = NULL;

//The surface contained by the window
SDL_Surface* screenSurface = NULL;

//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
	printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
else
{
	//Create window
	window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
	if( window == NULL )
	{
		printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
	}
	else
	{
		//Get window surface
		screenSurface = SDL_GetWindowSurface( window );

		//Fill the surface white
		SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
		
		//Update the surface
		SDL_UpdateWindowSurface( window );
        
        //Hack to get window to stay up
        SDL_Event e; bool quit = false; while( quit == false ){ while( SDL_PollEvent( &e ) ){ if( e.type == SDL_QUIT ) quit = true; } }
	}
}

//Destroy window
SDL_DestroyWindow( window );

//Quit SDL subsystems
SDL_Quit();

return 0;

}