Instead of showing the two endings one after the other, that game should have ended with a 50/50 chance (completely random and not dependent on anything) of either going to the Ark or being stuck underwater
There would be endless arguments online about which is the true ending
A real gem. The monster sections aren't really its strong suit and end up feeling like a superfluous impediment by the end, but the story and themes absolutely carry it through.
-spoilers- hated that the uploaded doctor got the happy ending kinda, i wouldnt go into an eternity of paradise in a place this person designed, there was a part where you turn on and off a simulation to get info out of people like nothing, dont remember much but there was more
This is also a major plot point in Soma.
Instead of showing the two endings one after the other, that game should have ended with a 50/50 chance (completely random and not dependent on anything) of either going to the Ark or being stuck underwater
There would be endless arguments online about which is the true ending
Good idea. Though I think the one ending was post-credits?
Yep, they show the "sad" ending first and the"happy" ending after the credits
You'd create so many superstitious pigeons
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A real gem. The monster sections aren't really its strong suit and end up feeling like a superfluous impediment by the end, but the story and themes absolutely carry it through.
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never played it but watched a few long plays and was absolutely engrossed
-spoilers- hated that the uploaded doctor got the happy ending kinda, i wouldnt go into an eternity of paradise in a place this person designed, there was a part where you turn on and off a simulation to get info out of people like nothing, dont remember much but there was more