Hey there, if I pinged you that is because you had expressed interest in play-testing Realm of Bastions (TTRPG). If you are interested and want to make a character go for it, I'll be capping the amount of people in a single play by post campaign to 4 so if there is more interest I'll run more than one.
Included in the post and subsequent comments will be a game description, lore description, mechanic description, character generation process, and relevant materials for that.
As always if you have interest in reading the whole (250) page .pdf please message me and I'll give the download link.
The Realm of Bastions core rule-set will always be pay what you can as it is important to provide this to anyone who is interested in playing.
Realm of Bastions is a classless & race-less table top role-playing game that promotes shared story-telling. The world that it is based on explores many conflicts in society that are relevant even today, and the encounters may bring up a range of emotions. The Realm of Bastions is aesthetically inspired by Western, Science Fiction, and Fantasy genres exploring some conflicts present in those genres.
The Realm of Bastions is similar yet distinct from the modern world, and will contain themes relating to Technology vs. Magic, tradition vs. innovation, oppressors vs. oppressed, urban vs. rural, among others.
Each Encounter can be designed collectively as an entire group, a single person, or any number in between. The game is designed so that every part of the table top role playing experience can be done so through the Encounter building tools.
The intent of the game is to build friendship through the experiencing of challenging, gritty Encounters while role-playing characters that are capable yet vulnerable. Each player will make difficult choices with their character both in a narrative sense as well as within the mechanics of the game itself.
The game uses a large amount of options to create Actors and then Encounters for which to role-play these characters. The group of players then weave these Actors and Encounters together to create a shared narrative while progressing the Abilities of the Actors.
In the Play by post I will be creating the encounters, I will use another post as the "play by comment" post, this one is where I would like your character to be posted.
In the format of:
Name:
Statistics
Body:
Mind:
Spirit:
Current/Max Stamina: /
Life Paths Experienced:
Active Ability Pool:
Physical Inventory:
Mental Inventory:
Faction Limit:
Faction Points:
Dosh:
Equipment/Items:
Abilities:
Background
For each Life Path experienced please include one to two sentences describing the way the Life Path contributed to the development of the character. In addition please include a physical description of the character.
I'll provide a sample character to help make this more clear.
This is one of the first few times I have run this with others so please be patient and ask as many questions as you can they help me!
Equipment
Equipment can be differentiated between Weapons, Worn Items, and Intangibles with the first three taking up space in your Physical Inventory, determined by Body. Intangibles take up space in Mental Inventory determined by Mind. Any equipment in addition to 1 Worn Item and 1 Ranged Weapon, 1 2-handed weapon, or 2 1-handed weapons counts as an Item.
On your turn you can dedicate your actions to attempting to attack, attempting to dodge, or deflecting. One use of an attacking, dodging, or deflecting action allows for one attack, dodge, or deflect. If a target has not declared a dodge or deflect then they do not get a roll and if the attack is successful apply the stated damage.
Ranged weapons must have the ammunition item in the off-hand resulting in both hands being occupied an attack roll of a 1 consumes the ammunition item.
Two-handed weapons require both hands to wield the weapon as their name implies. Ranged Weapons and Two-handed weapons require using a Change: Equipment Action to open a hand in order to use Magic and Technology.
Equipment cost Dosh, each Life Panel pays the amount of Dosh based on the Life Panel’s location. Actors can utilize Barter Encounters to trade Equipment found from Encounters as well as Treasure for Dosh.
Equipment, and some specific Items can be improved during a Crafting Encounter from: Improved to Exceptional to Master-worked to Relic. Weapons that do damage have their damage increased by one per level level of improvement, while items that can be improved detail their improvement for each stage of enhancement in their description. In addition Broken or Shoddy Equipment can be Repaired during Crafting Encounters. One-handed Weapons
[Attacks are Quick, Damage is 2, Range is Adjacent]
Two-handed Weapons [Attacks are Long and Damage is 3, Range is Adjacent]
Ranged Weapons
[Attacks are Long, Range is Close and Damage is 2]{Must have the ammunition item, Uses 2-hands, attack rolls of 1 consume ammunition}
Items (# of items in inventory is equal to body, if an item is stackable it only takes up one inventory space)
Equipment pt.2
Intangibles Each Intangible can only be used once per encounter using the Recite Action a Quick Action at a Close Range. The number of intangibles in mental inventory is equal to mind. [Can be improved to provide one additional use per encounter for each stage of improvement or one additional use for consumable Intangibles]
Garb [Items marked with an * are able to be improved increasing their numerical value by 1 for each stage of improvement]