Inspired by @fuckingshit's post, I'd like to know your opinions on games with really bad or disappointing endings. Sometimes games do great for almost all of it, only to totally ruin it at the end.

I'll agree with Mass Effect 3.

spoiler

I don't think it needs a happy or sad ending, but what we got was utterly disconnected from the previous choices. When they had the sidequest for Tali and you entered the Geth cyberspace, I thought it would be connected to the ending of dealing with the Reapers. It would've been satisfying and thematic to nonstandard ways of solving problems. It also lets the Quarians have a victory that shows that engineering and creating wasn't wrong. Hell, the Geth could've worked with them and patched their history. It would reward players who maintained good relationships with their crew and make the victory a shared one, fitting with the ideal of the Citadel.

Instead, it was a one-off quest that said nothing of the the game as a whole and there were no other big choices that affected the ending.

Anyway, what games had awful endings, and if you want, how would you have changed it?

In the spirit of preventing unwanted spoilers, could we tag them in this post?

  • Tychoxii [he/him, they/them]
    ·
    3 年前

    Indigo prophecy starts strong and about halfway through starts worsening until a rushed nonsensical ending hits you

    • SaniFlush [any, any]
      ·
      3 年前

      That's literally all of David Cage's games. His idea of storytelling is throwing a bunch of tropes he likes into a blender, reducing them to soup, and making someone else do the job of reconstituting it into a "Space Age" meal. They taste like everything and nothing all at once, and there's so little actual gameplay you barely have to chew.

      In other words, David Cage's games are Soylent.

      • Tychoxii [he/him, they/them]
        ·
        3 年前

        I remember loving omikron but i didnt even get close to the ending. Also played heavy rain but i found that lame all throughout, it was like a bad movie just longer and interactive. Im sure i will play his other games at some point, the blender approach that you mention can lead to interesting or funny stuff

        • SaniFlush [any, any]
          ·
          3 年前

          Detroit Become Human is somewhat like Heavy Rain in that Sony was actually paying attention when he wrote the script, so he was obligated to not fill it with psychic karate zombie ghosts the second he got bored. HOWEVER, Connor is probably one of the funniest android characters I've seen in recent memory, and the game would be way better if he were the only player character. Kara's scenario is a long string of awkward content warning shit, and the third guy seems like he would be compelling but he's almost a blank slate.

          • Alex_Jones [he/him]
            hexagon
            ·
            3 年前

            Yeah and even then, you've gotta be really careful when using nonhumans as an allegory for marginalized groups.

            Kara's story could've been good if it wasn't all overdramatic torture porn.

            • SaniFlush [any, any]
              ·
              3 年前
              spoiler

              The bear synth in the rich guy's house

              is the kind of gonzo stuff that David Cage likes to throw in, but tempered by, as I said, being watched by a team of editors capable of saying No once in a while.

          • aaaaaaadjsf [he/him, comrade/them]
            ·
            edit-2
            3 年前

            That part about Heavy Rain so fucking true lmao definition of failing upwards.

            I'll still play the slop though, the wacky formula works somehow.

          • alcoholicorn [comrade/them, doe/deer]
            ·
            3 年前

            Kara's story is completely ruined when they reveal that Alice was a robot the whole time. I saw it coming from the carnival, but thought these writers couldn't possibly be that dumb.

            Suddenly it goes from all these androids risking their lives to protect a child to a bunch of androids needlessly endangering themselves.

            They could just turn off the child's temperature meter off at any time (and later on, they do).

            Also it raises the question what the kid does every time you give her food. Does the game cut out the parts where she's like "What the fuck do you want me to do with this? You and everyone in this room knows I don't eat."

        • Alex_Jones [he/him]
          hexagon
          ·
          3 年前

          It's funny though if you play badly on purpose. Like the chase scenes.