Inspired by @fuckingshit's post, I'd like to know your opinions on games with really bad or disappointing endings. Sometimes games do great for almost all of it, only to totally ruin it at the end.

I'll agree with Mass Effect 3.

spoiler

I don't think it needs a happy or sad ending, but what we got was utterly disconnected from the previous choices. When they had the sidequest for Tali and you entered the Geth cyberspace, I thought it would be connected to the ending of dealing with the Reapers. It would've been satisfying and thematic to nonstandard ways of solving problems. It also lets the Quarians have a victory that shows that engineering and creating wasn't wrong. Hell, the Geth could've worked with them and patched their history. It would reward players who maintained good relationships with their crew and make the victory a shared one, fitting with the ideal of the Citadel.

Instead, it was a one-off quest that said nothing of the the game as a whole and there were no other big choices that affected the ending.

Anyway, what games had awful endings, and if you want, how would you have changed it?

In the spirit of preventing unwanted spoilers, could we tag them in this post?

  • Alex_Jones [he/him]
    hexagon
    ·
    3 years ago

    Some games just have bad endings, and for a lot of games with sidequests, they are ultimately more fulfilling. At the very least, you find things to do that are more fulfilling. Like I love the sidequests in New Vegas, but I've only finished it once.

    If I were to try to look at it through the lens of capitalism, the ending could be bad for several reasons. Crunch, focus-group written endings, an ending that doesn't challenge the status quo for the sake of profit, or the gameplay itself getting more attention than the end of the story. With games increasingly online, they want people to play the same game for longer. That's just me spitballing though.