- cross-posted to:
- daily_rpg_blog@ttrpg.network
- cross-posted to:
- daily_rpg_blog@ttrpg.network
In Dungeons & Dragons, there are dungeons. And in those dungeons are doors. Doors were tremendously important in Classic D&D (the term I’ll use to describe the original, B/X and AD&D versions of the game), and I have a few thoughts I’d like to share with you about them, and how you can use them we
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Pretty standard as my memory serves. We simply called it 'the procedure' to which the DM and players all knew was a preset course of events to take at a door before opening it. I'm surprised they didn't say anything about checking for traps though, which arguably is a pretty important part of not dying.
Listen, check for traps, light under the door? If yes, signal mirror to check for occupants feet. Shove open and hope for the best.