- cross-posted to:
- daily_rpg_blog@ttrpg.network
- cross-posted to:
- daily_rpg_blog@ttrpg.network
In Dungeons & Dragons, there are dungeons. And in those dungeons are doors. Doors were tremendously important in Classic D&D (the term I’ll use to describe the original, B/X and AD&D versions of the game), and I have a few thoughts I’d like to share with you about them, and how you can use them we
Pretty standard as my memory serves. We simply called it 'the procedure' to which the DM and players all knew was a preset course of events to take at a door before opening it. I'm surprised they didn't say anything about checking for traps though, which arguably is a pretty important part of not dying.
Listen, check for traps, light under the door? If yes, signal mirror to check for occupants feet. Shove open and hope for the best.