Hey, so I'm hosting a campaign of Comrades and next session I'm thinking of having the party on site when a spontaneous strike starts. For context the setting is homebrew, WWI ish with fantasy elements. Obviously they can participate in organizing the workers and talking with people who attempt to intimidate or buy off the strikers but I'd like to have a few more tricks and nudges on standby to keep things going just in case. Any suggestions? Currently I've got "dealing with potential police actions" and "the company sends Pinkertons/infiltrators" but I'd appreciate your thoughts.

  • FumpyAer [any, comrade/them]
    ·
    10 months ago

    Have them throw an event to keep worker morale high, that tends to happen a lot when strikes drag on.

    • Doubledee [comrade/them]
      hexagon
      ·
      10 months ago

      That makes sense. I've been trying to figure out how to run the strike if it ends up taking a long time, I'm worried it might get boring for the party.

      • FumpyAer [any, comrade/them]
        ·
        edit-2
        10 months ago

        Welcome to labor unions, lol 😆

        Back then strikes were much more exciting and dangerous, but they were still long slogs.