- cross-posted to:
- ttrpg
- cross-posted to:
- ttrpg
Hey everyone. What the title says. I've run a few sessions in my setting already, but my group is filled with s so I wanna try this campaign idea with a new group.
Setting?
Political Space Opera. Big inspirations include: Star Wars (OT, The Mandalorian, Andor) , Firefly, Disco Elysium, Metal Gear Solid, Deus Ex.
You can read and look through a visual guide of my setting here:
The Aesthetics of the universe, and a brief guide to some big planets: https://docs.google.com/presentation/d/1yaC3-gXn-mO-4nwrXv3vNTBuspqe7XBO3zxCNpS8NTc
A brief guide to the political structure of the universe, and the megacorporations: https://docs.google.com/presentation/d/1fYSHPLo0NV3nhrM9ayiAkY7TG_KPSCDnyPc1fCYC91c
System? My preferred sci-fi system is Stars Without Number. It's light-weight and easily modifiable, so it can handle adding new content unique to my game and playgroup. Quick to learn, especially for dnd veterans.
When? I'm located in europe, in the CET time zone. I'll be running the game in the evenings, which means if you're an american, you'll be playing right after waking up. Expect the game to start somewhere around 6PM CET, and run for 3 hours weekly. Which day of the week we play can be decided later, but it will likely be a weekday.
How long do I have to commit for? It's hard to sign up for a game and then feel like a weekday is locked in for months for a specific activity. We'll start things with a one-shot adventure, and if that goes well, we can plan out another month of sessions.
I'm interested! Great! Please send me a private message with a little about yourself here on hexbear and include your discord, I'll contact you from there.
About me as a DM I have 5 years experience DMing and playing. My style of DMing can be read about here: https://docs.google.com/document/d/1zcJZyZId7biVoC2iFk2DTQjyNkylmjWEKN5FytCT79s/edit
Review from a satisfied player: "I always felt like we as PCs had the opportunity to make our mark on the world. There were clearly things going on, "hooks" one might say, but if we wanted to handle those in a completely different way than what was obvious, Moondog let it play out. One of the most, if not the single most immersive DMs I've played with to this day in that sense. Real sense of verisimilitude in the world. I think a major highlight for me was playing a wizard and using my spells, even illusion ones. Moondog as a GM plays with you, will ask you to explain your intention and then you'll find a way it would work in the world. "