• Itsamelemmy@lemmy.zip
    ·
    edit-2
    10 months ago

    "Building a solo campaign is really time-consuming," Pellen comments in the piece. "We didn't have the full team to deliver a full solo campaign." She later adds: "Instead of working on a solo campaign that would have prevented the team from creating a really deep open world, we built lore that can be consumed like a puzzle in the order you want."

    Lmao. One of the biggest publishers in the business can't create a campaign in the 10 years this has been in development. So sounds like pirate themed destiny without a story.

    Fromsoft can pull off the deep lore, no story. Ubisoft I'm pretty sure can't.

    • Scrubbles@poptalk.scrubbles.tech
      ·
      10 months ago

      I'm pretty sure this is exactly what happened with Fallout 76.

      Yeah, no one cares how detailed the world is. No one is going to read lorebooks or listen to tapes if there isn't a good narrative to drive that. Build a story. This all sremoveds "writers want money and we like money".

  • ashinadash [she/her]
    ·
    10 months ago

    Skull and Bones is Ubisoft's "biggest failure since Ghost Recon NFTs" and making it dogshit was vital, says former creative director

    I thought this was supposed to be an expansion of what people liked in Assassins Creed IV? A famously single-player game?

    After Pellen joined, all Skull And Bones staff shifted over to the game's open world component, ditching the 5v5 mode and the narrative single player campaign so as to build up the E3 2018 demo into a full game.

    Blunder of the century joker-gaming