heck yeah, other genres are good stuff too
the indie RPG boom of the last decade or two has made it so there's a game for like every concept and I love trying them all out :party-cat:
I've switched my groups almost entirely to Pathfinder 2e. Not perfect, but for my tastes, essentially a pure upgrade.
However, I've come to you with a bold stance: Play what edition and version of TTRPGs that bring you the most joy.
No. There is only one correct version of a single correct edition of a particular style of game that's played with exactly one kind of dice pool and I will fight you to the death over whatever that is even if we might technically agree on most of the points.
What I'm saying is, more people should play Rollmaster. Crit charts are good.
Pssh, you play Peepeemaster 2nd edition, dungeonlord's ruleset V2.3? Idiot; everyone knows that ruleset is for morons. My homebrew, based on porting the fumble charts from Peepeemaster 1e, plus with inspiration from my favorite animes, fixes all the problems, and makes it the perfect RPG!
Srs tho, never actually played Rolemaster, though I did play a decent amount of GURPS in college, which I hear has a similar design philosophy? TBH, I've kinda moved away from those kinda ubercrunch games, not cause I don't like them, but because they're a pain to actually play, and getting players to buy into understanding the system at least a little feels important, as otherwise they'll probably die to a random headshot and not really understand why (not speaking from experience or anything :stress: )
I mostly play Pathfinder 1e because all my friends have been on the D&D 3.0 track for the last 20 years. And I absolutely agree that the "crunchy" games tend to be the most annoying to learn and the most easy to exploit, annoying new players who aren't middle school autists with infinite time to absorb the material. Still, a few fond memories of playing the old LotR setting in Rollmaster. I've still got the books I bought when I was a teenager, gathering dust in my room.
I'm also a huge fan of White Wolf / Onyx Path games, as the modern horror setting is a lot of fun. But I've had a harder time to get people to buy into those games, often because the rules are too soft and the stories tend to be a bit grimdark for my friends' tastes.
Oh yeah, I've been playing WoD games for over a decade now; my longtime RPG group I met in college started as dedicated WoD group, and although we paly a bit of everything today, its probably still about 50% WW. There's a lot to like about them, even when the actual rules... need some help.
Most recently, we have a game that WoD/Lancer, with WoD rules for the out-of-mech stuff, and swapping to Lancer rules for mech fighting.
Exalted is great too, but good lord, none of the editions of it actually feel like they want to be played. Most fun I've had with Exalted was hacking FATE to run a game in the setting.
DnD 3.0/Pathfinder 1e are fun, but also have enough problems I've pretty much moved away from them at this point. Like Exalted, have big 'ivory tower game design' issues.
Exalted is great too, but good lord, none of the editions of it actually feel like they want to be played. Most fun I’ve had with Exalted was hacking FATE to run a game in the setting.
Best setting, worst system.
The crazy thing is that Abberant is right there. Its not like they've never made a Super Hero game before. But instead we get this Rube Goldberg Charms system.
The world is so rich. But they've redone the mechanics at least three times and it never gets any better. Ah well...
Incidentally, I also have a Mage one-shot that I did eventually get up there. If you're interested. Zero out the price if you want to check it out. I'm just happy whenever I see the download counter increment.