As somebody who grew up hacking with C++ (on game engines like Doom and Quake) and has also fucked around a bit with Rust (early Hexbear days), Rust is very cool. There are no redundant header files to write. You don't need to install Gentoo to have proper dependency management. The type system is lightyears ahead of what the drunken 90s stupor over object-oriented programming produced in C++. You don't need to add an extensive non-standard library like Boost to make it usable. Basic shit like iterators work a lot better. Errors can be handled elegantly without having exceptions unwind the stack every time an unexpected result occurs. It has its own learning curve, but whenever it incurs pain it is fairly clear why, and what problems you are circumventing.
The downsides are that compilation units are much larger, incremental compilation is slower, and support for obscure platforms is nowhere close in comparison to C/C++.
As somebody who grew up hacking with C++ (on game engines like Doom and Quake) and has also fucked around a bit with Rust (early Hexbear days), Rust is very cool. There are no redundant header files to write. You don't need to install Gentoo to have proper dependency management. The type system is lightyears ahead of what the drunken 90s stupor over object-oriented programming produced in C++. You don't need to add an extensive non-standard library like Boost to make it usable. Basic shit like iterators work a lot better. Errors can be handled elegantly without having exceptions unwind the stack every time an unexpected result occurs. It has its own learning curve, but whenever it incurs pain it is fairly clear why, and what problems you are circumventing.
The downsides are that compilation units are much larger, incremental compilation is slower, and support for obscure platforms is nowhere close in comparison to C/C++.