Rust is very complex, in part due to the obsession with zero cost abstraction that leads to caring about lots of edge cases like NonZero types. But at least when I've worked with it, a lot of that you can just ignore and write straight forward code, and it'll still likely be very performant. Although the Rust sort of philosophy vibes with me better, so not all might find that so forgiving.
I did quit using Rust due to its compile times though. Even using dependencies that would advertise fast building like Bevy quickly started taking more than a minute to build (not from scratch, just making one line changes). And during that minute I'd get bored and do something else, and my productivity plummeted.
Rust is very complex, in part due to the obsession with zero cost abstraction that leads to caring about lots of edge cases like NonZero types. But at least when I've worked with it, a lot of that you can just ignore and write straight forward code, and it'll still likely be very performant. Although the Rust sort of philosophy vibes with me better, so not all might find that so forgiving.
I did quit using Rust due to its compile times though. Even using dependencies that would advertise fast building like Bevy quickly started taking more than a minute to build (not from scratch, just making one line changes). And during that minute I'd get bored and do something else, and my productivity plummeted.