Starting a new play and man do I love this game. I could talk about Morrowind for hours so lets do.

Question: There's a million little game breaking exploits so what limitations do you impose on yourself to keep the game fair? When are you cheating?

For me the uh compounding magic is cheating, like fortifying before making potions. Permanent buffs like soul trapping myself are cheating. spamming wait/rest (like for creeper) is cheating.

I really love the overworld. That's what it is. It's an entire foreign culture but like an original culture. The lore, the pantheon, the style. Game of Thrones is British derivative. Dune is the middle east. Morrowind feels unique.

  • SerLava [he/him]
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    edit-2
    2 years ago

    Here's where I ride the exploit fence:

    • I have a spell I call Pemenie's Shoehorn. It's 100% magicka resist for 1 second. :no-copyright: :bootlicker:
    • My headcanon is that the only way good enchantments cost 100,000 gold, even though you already have the damn soul in the soul gem, is that the enchanter has to overdose on expensive potions to commune with the Nine or some shit. I mean the game doesn't even do an INT check on NPC enchanters. So I'll do that myself to buff my own character to the point where I can create Constant Effect items.
    • However I don't make a bunch of strength/speed/etc. potions and 1 shot shit. Potion exploits are only for enchanting, and I sleep afterward.
    • My custom mage class is called "Child of the Atronach" - a High Elf with the sign of the Atronach, every magic skill, unarmored, and blunt weapons. I find Amulets of Divine Intervention, Mark, and Recall. I dump huge spells on enemies way above my level, Mark the ground, Intervent, pray at the shrine for free, absorb the shrine spell up to full mana, and Recall. I'm back in the action with 200 or 300 mana back in the tank.
    • Oh I also have some 5-second Fortify Destruction/Restoration spells that let me dump more mana in exchange for casting stronger spells.
    • Deeze [e/em/eir]
      hexagon
      ·
      2 years ago

      My custom mage class is called “Child of the Atronach” - a High Elf with the sign of the Atronach, every magic skill, unarmored, and blunt weapons. I find Amulets of Divine Intervention, Mark, and Recall. I dump huge spells on enemies way above my level, Mark the ground, Intervent, pray at the shrine for free, absorb the shrine spell up to full mana, and Recall. I’m back in the action with 200 or 300 mana back in the tank.

      lol if this is riding the fence....

      • SerLava [he/him]
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        edit-2
        2 years ago

        Hahaha it's a real blast, and it has limitations especially compared to "just mega-fortify your INT and WIL bro" but it is very strong.

        It's also within all the regular rules of the game, and something people in the game would figure out when they keep running out of potions 😁

    • blue_lives_murder [they/them]
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      2 years ago

      My headcanon is that the only way good enchantments cost 100,000 gold, even though you already have the damn soul in the soul gem, is that the enchanter has to overdose on expensive potions to commune with the Nine or some shit. I mean the game doesn’t even do an INT check on NPC enchanters. So I’ll do that myself to buff my own character to the point where I can create Constant Effect items.

      this is good shit

      • SerLava [he/him]
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        edit-2
        2 years ago

        Haha thank you!

        Honestly I would adore it if Elder Scrolls 6 brought back this system but with terrible side effects that had to be counteracted and counter-counteracted the higher and higher you go, such that managing all the potions, charms, spells, and poultices required to have 3000 Strength without going blind and exploding is about twice as difficult as just playing normally, in addition to being extremely expensive, requiring a day of looting to afford a couple hours of this gameplay.

        And you could unlock special items that make it slightly more practical to up your fortify-stat game, via a side quest arc involving a small cult of insane potion-stacking outcast wizards. One of these wizards is a Dunmer who is convinced this method was what actually created the Nerevarine, and they heatedly argue with the others on this point.