PootrKrobuttkin [any] to games • edit-22 years ago*Permanently Deleted*trashexternal-linkmessage-square64 fedilinkarrow-up130file-textcross-posted to: chat
arrow-up130external-link*Permanently Deleted*trashPootrKrobuttkin [any] to games • edit-22 years agomessage-square64 Commentsfedilinkfile-textcross-posted to: chat
minus-squareFunkyStuff [he/him]hexbear11·3 years agoSatisfactory has one really really powerful enemy to defend against: fall damage. link
minus-squareMardoniush [she/her]hexbear10·3 years agoBut it would also take years of work in a game that, let us remember, doesn't even have a complete tech tree yet. Additionally, forcing the player into certain gameplay methods is a viable technique. link
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Satisfactory has one really really powerful enemy to defend against: fall damage.
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deleted by creator
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But it would also take years of work in a game that, let us remember, doesn't even have a complete tech tree yet. Additionally, forcing the player into certain gameplay methods is a viable technique.
deleted by creator