Honestly ? Seems more of a "you" problem. I hear your gripes but it seems to me thats just a difference of opinion when it comes to fundamental design questions. Disclaimer I dont care for Satisfactory but whats wrong with it just being a chill building sim. Some people like it ...some dont.
But it would also take years of work in a game that, let us remember, doesn't even have a complete tech tree yet. Additionally, forcing the player into certain gameplay methods is a viable technique.
Honestly ? Seems more of a "you" problem. I hear your gripes but it seems to me thats just a difference of opinion when it comes to fundamental design questions. Disclaimer I dont care for Satisfactory but whats wrong with it just being a chill building sim. Some people like it ...some dont.
Satisfactory has one really really powerful enemy to defend against: fall damage.
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But that would cost ressources and development time. Which if it isnt part of the developers vision I dont see why they would add that.
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But it would also take years of work in a game that, let us remember, doesn't even have a complete tech tree yet. Additionally, forcing the player into certain gameplay methods is a viable technique.
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