hoo boy am I not interested in differentiating between types of guns. :shrug-outta-hecks: I've never been particularly interested in them, so when the stats are similar I don't know what to differentiate them by. Just resorting to looking several up to get a feel for how I want to equip NPCs or pregen PCs and finding this to be the most irritating part of the research I've done for the setup. What research have you had to do for games that you found particularly tedious?
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I was more referring to that this game (Deadlands) has a sizeable list of specific models. For example, there are 9 types of Colt Revolvers. Beyond deciding for combat flavor if I want them to run single or double-action firing mechanisms, should I really be bothered with the difference in a Colt Army and a Colt Dragoon? Maybe I should have crossposted in guns so the people who care about this can tell me exactly what an illiterate Pinkerton toady would be packing.
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Frankly, I probably don't need too much as it's fairly divergent from an accurate historical timeline. I am really just getting into the details to flesh things out and bring it to life in my head before I bring it to my players. I've also been looking up old photographs to understand the clothing of the time, terrain of the area, existing rail networks, and that has all been much more interesting.
This feels like a holdover from early D&D weapon-variation madness where there are 12 different kinds of compound polearm with incredibly minor & specific variations in special rules, none of which you're ever actually going to use.
You already got single or double action accounted for so the other two main functional differences are what size bullets they use and if it uses black powder like a musket or cartridge bullets like a modern gun does. I'm not a rpg expert but mechanically I'd use caliber as different damage die/bonus and reload mechanism as making it take multiple turns/impossible for black powder guns to reload mid fight. For an example of a cartridge loading gun the colt single action army is pretty iconic, and the colt navy is a good black powder one.
I'm not really a big Wild West guy, nor am I familiar with the Deadlands tabletop, so I don't know how useful this will be. Anyways - if it's an alt-history thing, I feel like it's more important to get across the vibe of how guns would have been used rather than the specifics of which model would have been used where. So you could just have fictional guns (I don't know to what extent that's possible in Deadlands) which represent certain archetypes of gun and aspects of their usage.
For example:
So with stuff like this in mind, you could whittle down the guns to just a few base models, representing some of these aspects, instead of dealing with the whole mess of models. There's this old Quake 3 mod that has a nice compact selection of guns, although it lacks derringers and muskets. Sticking to a small selection of 3-4 revolvers representing the major designs seems fine to me (maybe you could add the LeMat because of the unique feature of having an extra shotgun barrel), and then maybe a few derringers, and some examples for the rifle end of things.
Thanks, this was helpful, as is @Tapirs10 's input. It is an alt-history thing and includes some supernatural forces as well, including mad scientists who can basically create the gun Abe was just shot with. I'm pretty comfortable with figuring it out from a stats perspective, but wanted to learn a bit more as to what might be in common use taking into account things like service weapons for various forces and the chances of those being as available to the commonfolk mostly for flavor purposes. This is not the complete list https://imgur.com/fiwsH8m but it does have the LeMat you mentioned. I had to look that one up to understand why the stats were listed as such, and had a good chuckle thinking about fanning the hammer on that and ending it with a blast of buckshot towards my posse.