I was raised in a religious household in the 90s so of course things like D&D were haram. I even went to an evangelical college (that's a whole post there), so I was never exposed to TTRPGs.

And it sucks, because from the little I know about them, I know I would have loved to play them.

But... how do they actually work? I think I have a very basic framework. I know you have one character you control/play as. You roll to... make things happen? Or they determine things that happen? I know there's a game master who doesn't just read a story out loud... they actually influence things?

I'm gonna eventually get into Disco Elysium and I feel like actually understanding TTRPGs would help. And there's a game store near me that hosts games, I'd like to show and not be a total noob.

  • silent_water [she/her]
    ·
    2 years ago

    The latest adventure module I saw sets the players to find a witch in a community, it’s a detective story. They’re supposed to talk to witnesses and find out whodunnit. However, there is no witch, and the point of the adventure is to expose your players as horrible people.

    this is brilliant

      • silent_water [she/her]
        ·
        2 years ago

        it's not about hating your players. it's about getting them to rethink assumptions about the game. just cause some NPCs tell you to go on a witch hunt doesn't mean you should.

        • Singerino [none/use name]
          ·
          2 years ago

          When the DM tells you what this adventure is about and then it turns out she secretly wants all of you to be pieces of shit, yeah that's a DM who hates her players.