• KobaCumTribute [she/her]
    ·
    2 years ago

    Overwatch when it launched was basically "what if TF2 was a MOBA?" and it did a lot of things right from a design standpoint, while also just completely breaking the formula in other places. Folding class kits into abilities with their own keys and cooldowns was a usability improvement over TF2's solution of just using different weapon slots for everything, for example, while the way teams held and lost map presence always felt off to me relative to TF2.

    I haven't kept up with it too much since then but generally disliked a lot of the big changes they did, and everything about Overwatch-but-we-stuck-a-2-on-it-for-marketing-reasons seems objectively worse than even those changes.