Good. No shade on Pocket Pair, they've obviously done something that resonates, but imo while Palworld suffers a bit from borrowing too heavily from Pokemon, the real issue is that it borrows too much from Ark. I'd like to see a similar concept executed with an updated interface, crafting system, and progression system. Ark is fine for what it is, but it's ten years old and Palworld didn't really make any improvements over the basic structure. It makes sense that they built it the way they did, given that their MO is taking existing component parts and putting them together, rather than designing from the ground up, but I'd like to see a dev team take the same concept and be more intentional about it. There's a lot that could be done to improve quality of life and create an overall smoother experience, even just by implementing current best-in-class features.
Good. No shade on Pocket Pair, they've obviously done something that resonates, but imo while Palworld suffers a bit from borrowing too heavily from Pokemon, the real issue is that it borrows too much from Ark. I'd like to see a similar concept executed with an updated interface, crafting system, and progression system. Ark is fine for what it is, but it's ten years old and Palworld didn't really make any improvements over the basic structure. It makes sense that they built it the way they did, given that their MO is taking existing component parts and putting them together, rather than designing from the ground up, but I'd like to see a dev team take the same concept and be more intentional about it. There's a lot that could be done to improve quality of life and create an overall smoother experience, even just by implementing current best-in-class features.