Not really related to metaverse but I've done racing simulations with VR and a full cockpit and yeah, it's amazing and kinda satisfies that physical sensation that you need. I mean, after 5 minutes it kinda tricks your brain into thinking you're really driving that ferrari. It's cool
That's it tho. Using VR as an experiential medium is great! Pretend to fly! Drive a supercar! Hide from a monster! Do one of those VOID VR (before it went bankrupt because COVID) rooms. But there's no value in having a floaty avatar in a meeting vs just doing a zoom call.
VOID VR was very cool. They'd give you a VR set and some props and let you into a room with physical props matching the VR world you were seeing. A stick with a ball on the end could be a torch lighting a dungeon. They could put down wooden planks on the ground and a fan in the wall and make you feel like you were walking across a chasm. The walls of the VR world had physical walls matching them to help sell the experience.
Not really related to metaverse but I've done racing simulations with VR and a full cockpit and yeah, it's amazing and kinda satisfies that physical sensation that you need. I mean, after 5 minutes it kinda tricks your brain into thinking you're really driving that ferrari. It's cool
That's it tho. Using VR as an experiential medium is great! Pretend to fly! Drive a supercar! Hide from a monster! Do one of those VOID VR (before it went bankrupt because COVID) rooms. But there's no value in having a floaty avatar in a meeting vs just doing a zoom call.
VOID VR was very cool. They'd give you a VR set and some props and let you into a room with physical props matching the VR world you were seeing. A stick with a ball on the end could be a torch lighting a dungeon. They could put down wooden planks on the ground and a fan in the wall and make you feel like you were walking across a chasm. The walls of the VR world had physical walls matching them to help sell the experience.