I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
I literally came here to mention ESO. It feels nice to be able to take a level 1 or 200 character around and be able to complete the same number of questlines. I think it works for this game in particular because the worldbuilding details and the writing are superb and are the main reason I'm playing, so the game doesn't need any tedious grind and progression to make me keep playing. Those are just a bonus on top so you feel like your character is growing for all the work they're putting in.