I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.

  • Infantile_Disorder [he/him]
    ·
    2 years ago

    Which also works on a storytelling level because the more you play the game the stronger the main threat becomes.