I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
Skyrim scaling is only painful if you are a destruction mage, because for some reason the only way to boost destruction damage is through potions, so you will be stuck just stunlocking enemies with impact perk until you run out of mana or they die, meanwhile sneak builds 1 shot everything and warrior builds 3 shot most enemies lategame.
Then again destruction magic in elder scrolls game is never really good? Even in morrowind where magic was "king" there are mobs that reflects your spell damage and kills you that way.