Gamers see an inventory screen and lose it?

I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.

I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .

  • MerryChristmas [any]
    ·
    2 years ago

    If no one is ever going to use anything colored grey past the twenty minute mark then why pump out 800,000 of them per player per playthrough?

    Pretty much the only time a system like this can work is when the loot is sparse and the weapons have a durability meter. It can be extremely rewarding to plow through a dungeon with nothing but a +1 wooden spoon, but you're going to have to force me to use it over my legendary sword of blood.

    • FALGSConaut [comrade/them]
      ·
      2 years ago

      I fucking love item durability. One of the many mistakes Bethesda made with fo4 made was removing durability