Gamers see an inventory screen and lose it?
I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.
I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .
Pretty much the only time a system like this can work is when the loot is sparse and the weapons have a durability meter. It can be extremely rewarding to plow through a dungeon with nothing but a +1 wooden spoon, but you're going to have to force me to use it over my legendary sword of blood.
I fucking love item durability. One of the many mistakes Bethesda made with fo4 made was removing durability