I was anticipating that objection. My counterargument would be that the designers likely tried to make it historically accurate (you know how much gamers clamour for ‘realism’), but I have no proof.
True, but ARMA isn't really a traditional FPS, as its a MilSim of a fictional conflict. That's a bit easier to make work if you want to show the horrors of war.
I was anticipating that objection. My counterargument would be that the designers likely tried to make it historically accurate (you know how much gamers clamour for ‘realism’), but I have no proof.
The vast majority of FPS’s aren’t historically accurate because it would make the game incredibly boring. So it’s more artistic liberty if anything.
The outlier being games like ARMA, which alternate between boring and terrifying
True, but ARMA isn't really a traditional FPS, as its a MilSim of a fictional conflict. That's a bit easier to make work if you want to show the horrors of war.