• FuckYourselfEndless [ze/hir]
    ·
    2 years ago

    Was Platinum well-known and renowned at that point by gameroids? MGS fanbase has always been pretty fickle, I'd say, and I don't know how many people who were character-action fans were playing it since it seems like the story would be heavily based on MGS' fairly complicated world.

    • barrbaric [he/him]
      ·
      2 years ago

      It was after Bayonetta and Vanquish, and people knew of the ties to the team from God Hand so I'd say they were already pretty well-known by informed gamers.

    • axont [she/her, comrade/them]
      ·
      edit-2
      2 years ago

      The big names at Platinum were originally a part of internal Capcom studios, largely Capcom Production Studio 4, and they were incredibly well renown. They were the producers of what's typically regarded as modern Capcom stuff, like Resident Evil, Devil May Cry, even Phoenix Wright. Studio 4 eventually got reformed as Studio 9 by Capcom execs, who then renamed it Clover Studios. The name is a Japanese pun from Shinji Mikmi and Atsushi Inba's names. Mi-ba (three leaf) is clover in Japanese.

      If Clover sounds familiar, it's because they developed Okami and God Hand, which are still regarded as some of the best games ever made. They didn't make a profit though, so Capcom shuttered the studio in 2006. Atsushi Inaba, Hideki Kamiya and Shinji Mikami all retired from Capcom after that. Those three would found a studio Seeds Inc, which then merged with another studio Odd Inc, renaming themselves PlatinumGames in the process. They got acquired by Sega in 2008.

      Their first game was Madworld for the Wii in 2009. It was...ok. They'd go on to make Bayonetta, Vanquish, and Anarchy Reigns before Kojima himself apparently called Platinum directly with the offer for Metal Gear Rising. So they were renowned enough for Kojima to entrust a series with them, which he hadn't had a lot of luck with before.