Using a program like Tabletop Simulator or one of the alternatives.

I'm thinking 40k because the 10th edition is right around the corner and I'm interested in using that as a jumping on point, but I'm open to playing anything - Age of Sigmar, Battletech, Warmachine/Hordes all come to mind as alternatives, but I haven't been active in the hobby for a long time so I'm sure there are hundreds of newer games out there that are great too.

My big thing is I really want to play a narrative campaign of something, not just match up with randoms to play one-off battles where we barely talk. All of the games I mentioned have rules for that, with stuff like your units becoming veterans over time and your characters being consistent.

Since it's online there would be no expectations of buying anything (or participating in the irl hobby at all) to participate. We could coordinate over Discord and do things like have multiple games going at once, change games in between campaigns, spectate battles and chat, etc.

  • Comp4 [comrade/them]
    ·
    edit-2
    2 years ago

    I would be very curious about 40k. I own a 3rd Edition Tyranid codex from 2001 so I go waaaayy back. I havent played in years but I keep an eye on the lore/releases. I cant say im 100% on board but im intrigued. Pretty flexible timewise as well since I work from home. (most of the time) I also planned to get back into 40k with the 10th edition since my real life has been getting less stressful. (so it would be nice to test/try out the new rules online) -and a campaign sounds rad. You can mark me down as interested.

    I would recommend asking for players in the megathreads as well since this comm is pretty small and not that active. (I assume thats allowed)

  • Abraxiel
    ·
    2 years ago

    I'm interested. 40k or Battletech are things I've been curious to try. It'll depend on how busy I am in the future, but pencil me in.

    • ssjmarx [he/him]
      hexagon
      ·
      edit-2
      2 years ago

      The way I see it, campaigns would have a pretty forgiving schedule like "one turn per week", and the scheduling would be game to game since you and whoever you're playing against would have to arrange a time. That should keep things pretty flexible since not everyone has to be available at the same time.

      • Abraxiel
        ·
        2 years ago

        It's more probably the mental load of figuring out a new system and maintaining a lance or an army. But flexible scheduling should still be helpful.