I assume Azur Promilia will be more or less the same on release? Though that game at least seems to be gunning for a different genre (Palworld with less guns).
I didn't even know this existed until now, super interesting. Just pre-registered def gonna give it a try whenever it comes out. I never got around to playing Palworld even tho it looked really cool I was just busy, but it seems to have fallen off pretty hard
AP looks realy good on combat and exploration but I don't have much hope for longevity once the novelty wears off, as a live service what makes you come back after you "finish" the game? I'm not sure what is going to be the long term appeal of AP. Its like back in 2008 all these games must fight against WoW players deeply entrenched in their raiding guilds or RP servers, nothing will make them switch games because of the absurd sunk cost or social connections even if WoW was already stagnating, and HYV isn't even stagnating yet.
I assume Azur Promilia will be more or less the same on release? Though that game at least seems to be gunning for a different genre (Palworld with less guns).
I didn't even know this existed until now, super interesting. Just pre-registered def gonna give it a try whenever it comes out. I never got around to playing Palworld even tho it looked really cool I was just busy, but it seems to have fallen off pretty hard
AP looks realy good on combat and exploration but I don't have much hope for longevity once the novelty wears off, as a live service what makes you come back after you "finish" the game? I'm not sure what is going to be the long term appeal of AP. Its like back in 2008 all these games must fight against WoW players deeply entrenched in their raiding guilds or RP servers, nothing will make them switch games because of the absurd sunk cost or social connections even if WoW was already stagnating, and HYV isn't even stagnating yet.